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AI Insights · Timothy · July 2021

Top 5 Roguelike Games on Unified Platform in Poland, Q2 2021

In Q2 2021, the top 5 Roguelike games in Poland showed varied performance in terms of downloads, revenue, and active users, according to Sensor Tower.

Top 5 Roguelike Games on Unified Platform in Poland, Q2 2021

Throughout the second quarter of 2021, the top 5 Roguelike games in Poland exhibited diverse trends in downloads, revenue, and active users. Here’s a closer look at their performance on a unified platform.

Hero Wars: Alliance RPG from Nexters Global LTD experienced fluctuations in weekly revenue, peaking at around $31K in the week of May 10. Weekly downloads saw a significant decline from 28.3K at the beginning of April to just 6.6K by the end of June. The game’s weekly active users followed a downward trend initially but rebounded slightly towards the end of the quarter, ending with approximately 37.9K active users.

Archero by HABBY maintained a relatively stable revenue stream, with weekly earnings hovering between $3.9K and $6.7K throughout the quarter. Weekly downloads showed a slight increase, reaching a peak of 4.8K in early June. The number of weekly active users remained consistent, fluctuating around the 30K mark, with a minor dip to 29.2K in late June.

RAID: Shadow Legends, published by Plarium Global Ltd, saw a steady decline in weekly revenue from $20.6K in mid-April to $14.3K by early June but recovered to about $15.5K by the end of the quarter. Weekly downloads also decreased, starting at 4.3K and dropping to 2.5K. The game’s active users remained relatively stable, averaging around 20K to 24K throughout the quarter.

Heroes Charge by uCool, Inc. showed a significant increase in weekly downloads, peaking at 5K in late April. However, revenue remained modest, with fluctuations around $400 to $1.1K per week. Active users saw a substantial rise from 400 in late March to over 7.3K by the end of June.

Lastly, Merge Quest from Potato Play Pte. Ltd. displayed a notable spike in weekly downloads, reaching 7.6K in late May, before dropping significantly to just 381 by the end of June. The game’s revenue was minimal, with a peak at $43 in late May. Active users followed a similar trend to downloads, peaking at 8.6K in late May and decreasing to under 1K by the end of the quarter.

For more insights and detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021